These inspirational references represent initial ideas that would support collaboration and iteration with a design team. The game’s design can change direction based on further discussion, team specializations, available scope, and studio goals.

<aside>

Visual Tone and Style

Realism with a focus on contrast, highlighting the presence of light-based technology.

The empire of Lumiir is “lived in” rather than polished. Worn and repaired landmarks harken to an idealized past that is long gone since the Atrocity. The lush spiritual and technological society is layered with details creating an environment that tells a story. The conflicting minds of the locals are apparent in their graffiti, propaganda, manner of dress, use of technology, and relationships with the bioluminescent nature from which they draw their power.

</aside>

Stray (2022)

Bioshock (2007)

Real-World Bioluminescent Creatures

Fireflies

Fireflies

Fungus Gnats/Glowworms

Fungus Gnats/Glowworms

Costasiella Kuroshimae (leaf sheep slug)

Costasiella Kuroshimae (leaf sheep slug)

Phylliroe

Phylliroe