<aside> 👥
</aside>
Our universe is full of chaos, most of which is completely out of individual control. While society is often a push and pull of people trying to exert control over others, we can never truly control or anticipate the decisions people make nor the reality we live within. ****
<aside> <img src="/icons/telescope_blue.svg" alt="/icons/telescope_blue.svg" width="40px" /> When faced with a chaotic, unknowable, uncontrollable universe, the only choices we can truly control are those we make for ourselves.
</aside>
Safe Haven explores this idea of choice. It doesn’t tell players what is right or wrong. Instead, it puts them in an unfamiliar and complex reality where they must find their own path.
The story incorporates additional ethical dilemmas and ideas to explore deeper dimensions of this theme:
The narrative is primarily linear with open gameplay areas and five possible endings; each tied to a different faction alliance.
<aside> 👥
See the Branching Endings page for a full breakdown of endings and alliances.
</aside>
Exploration of each area reveals lore, collectible disguises, opportunities to build alliances, and more. This allows the player to have a sense of agency and find rewards for thorough sleuthing.
Thoughtful Cinematics
Lore is at times provided through cinematic cut scenes, such as when Aer dreams of her home on Earth. The lack of player choice/freedom in cinematics can be used intentionally to highlight those restrictions. For example, Aer is unable to control the situation when she first wakes up to find Transition Aides staring down at her, and when she first meets Ursula Aldebaran.
The game’s narrative is comprised of four intertwined arcs progressing concurrently: