Aer’s narrative arc will resolve at the point in which the character understands that her destiny is her own to choose. The player will then experience one of five possible endings based on the alliance scores they built.
Throughout the game players will choose actions and dialogue options that adjust their score up or down for each alliance. This record will be unseen to the player, but they can get an impression of their alignment scores by observing changes in the environment such as barks from NPCs, newspaper headlines, and graffiti relating back to learned lore.
During every level of play, players made choices that increased or decreased their alliances. Each choice was meaningful and helped them shape Aer’s destiny to fit their personal values. In-game lore will provide multiple reasons to align with and against each option. This opens the opportunity for replayability and personalized player satisfaction.
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Alliance points are not simple 1:1, such as “be nice to royal family = point for royal family.” They are complex and based on chosen behaviors and values.
For instance, a player showing discomfort toward Universal Spirit Travel might lose points in all endings that require spirit travel. A player showing willingness to value their self over others might get points toward endings where Aer prioritizes her own needs.
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| The Royal Family | Take on your destined role as ascendant to the throne and aim to use this position of power to stop MurAlde. | PRO: The royal family has some power over MurAlde, in terms of funding and policing. Joining them could provide many opportunities for positive change and will fulfill the spiritual prophecy of your eventual ascension to the throne. CON: The royal family is easily misled and often makes bad choices, weakening their position against MurAlde. They have typically valued Lumiir and Lumiiryn traditions above all else. | | --- | --- | --- | | The MurAlde Foundation | Accept the invitation to join the MurAlde scientists, working as a high-ranking test subject. | PRO: Gain more power, possibly eventually controlling the connections between solar systems. Work against evil from the inside, staying close to the power in hopes to use it for good. CON: They’re clearly evil. Making a positive change under their supervision will be challenging. | | Earth and Amari Nelson | Join Amari on his covert mission to return to Earth, hoping to save it from MurAlde’s evil plans to establish an Earth-based lab. | PRO: You feel a sense of loyalty to the place you called home. Now it is under attack, and you have the ability to help. CON: Amari is very focused on Earth, even though the entire vast universe is at stake. Is this approach too narrow? | | The Test Subjects | Abandon your duties to the Illuminated Empire to instead support this ragtag group of activists. Align with the secretive group of ex-test subjects to take on MurAlde. | PRO: Serve the universe as a whole, rather than just Iythara or Earth. Align with a group that has pure intentions. CON: The Test Subjects may be a weaker force for change, especially considering the universal scale of the conflict. You might never see Iythara or Earth again. | | Self | Take your fate fully into your own hands by donning a disguise and fleeing to a new world with yet another new identity. Use the Intra-System Transit System (ISTS) to covertly move to a nearby planet. | PRO: This is the purest way to choose your destiny for yourself, making your own future. CON: You’re abandoning everyone else, which may be selfish. |
To read how each of these five endings plays out, jump to the end of the full narrative outline here.
As they build their scores, the game will guide them toward their most aligned ending(s). Near the endgame, alliances scores will be ranked as follows: